Game Rights Holders as a Party Influencing Employment Relations with an Esports Athlete
Annotation
The dynamic development of the eSports industry seems cliché today and comes as no surprise. Furthermore, the degree of denial of it as a sporting discipline has diminished, both within the sports industry and in the legal and political spheres, not to mention the economic sphere, where the video game market was estimated at $80.2 billion in 2024, with total revenue expected to grow, reaching nearly $92.7 billion by 2027. This article analyzes relations in the eSports industry through the intersecting prisms of labor law and copyright. It examines the influence of an independent entity—the game copyright holder—on the eSports industry, which predetermines a conflict of private and public interests.
Keywords
| Type | Article |
| Information | Sport: economy, law, management № 02/2026 |
| Pages | 17-20 |
| DOI | 10.18572/2070-2175-2026-2-17-20 |
